Here is an animation of a bullet flying through water in zero gravity.
After several failed attempts and days of rendering I finally came up with a setup that produced this effective result.
The water in the animation was developed with a resolution of 250 with 2 extra subdivisions, smoothing and particles enabled.
A total of 3000 frames were rendered at 1920x1080(HD) and this took 2 weeks to generate accross 2 PC's.
The water mesh created across the 3000 frames to a total of 112GB! of hard disk space. Before I go ahead and delete this water cahce I will create some still renders with even higher material settings, which I will post as soon as they're ready. Meanwhile Enjoy!
The native resolution of this video is 1080p HD, therefore it is best viewed at this resolution on YouTube:
http://www.youtube.com/watch?v=megtj1lE4E8
This blog shows the work I have created using computer graphics. It encompasses 3D modeling, animations, simulations, 3D renders and other CGI creations.
Bullet Through Water In Zero-G
Posted by Beaker11dude at 16:20 12 comments
Label: Animation
Electric Rose
After my last successful render using depth of field (DOF), I have produced a new image from scratch using the same technique.
In this scene I have created a rambling rose against a garden fence with the main focus on a flower fully in bloom. In the background shows the vine of the plant with thorns, leaves and smaller flowers slightly out of focus.
Posted by Beaker11dude at 22:52 16 comments
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